Showing posts with label mechnoir. Show all posts
Showing posts with label mechnoir. Show all posts

Monday, September 23, 2024

AZIMUTH REPORT - CUPBEARER Dossier 002

Bear with me on this one because it is cobbled together from a few weeks out...

CUPBEARER DOSSIER 002

    We picked back up with the players in mid-conflict with the strange masked beings on the subway platform. The two plasma-toting goons were dispatched while Beatle struggled against the red-robed masked figure who had branded If.


 If slunk up to the dying goon and tried to coax some information out of it, making it credulous (sticky). Iffemeral learned that 1) the goon's body was actually fused into the strange armored suit it was wearing, its spine growing into the circuitry in a gigeresque amalgamation, and that its life support system was failing, and it was dying, and 2) that it seemed confident it would be reborn, that its consciousness would be collected by whatever force had given it life initially. With the dying thing's instruction Iffemeral was able to access a panel on its back that administered some sort of sedative and helped it pass on peacefully.


Learning that the goons were weird biomechanical constructs, Judy jacked open the compartment of the one whose cerebro-fluid she had spattered over the floor the session previous and used her specks to hack into its residual short-term virtual memory drive. She saw strange images of a masked nun blessing the goon before it piled into a combat transport that resembled the unidentified mechs the squad had seen in Prim's footage—it seemed they belonged to the same mysterious unit that was fighting alongside the CUPBEARER unit against BEHEMOTH. Then she saw herself killing the goon mercilessly.


Stace Forand


    Meanwhile Beatle was engaged in a messy confrontation with the masked red-robed figure. Heated words were exchanged. With the assailant held fast, Beatle dangled them over the subway track as the wind of an approaching train picked up, demanding their cooperation. A crack split the mask of its brass smile and from it poured a stream of crawling insects at fire-hose intensity directly into Beatle's face, choking them. In response Beatle thrust their cyberarm into the face-wound—finding it almost seemed bigger on the inside than it appeared—until they found some strange pulsing fleshy core, which they touched. This seemed to render the being helpless and it sank into their arms (yaoi). When questioned, the dying assassin spoke cryptically about its masters—"Who sent you?" "Who sends the rain?" "The serpent swallows its own tail. None send the first serpent. The dreams you seek you may find only in the depths of the Citadel itself." It stopped speaking and died.


Following that, the crew split up. Beatle went to Iola for information while Iffemeral and Judy went to keep following the located signal of the account that uploaded the BEHEMOTH propaganda video.


Beatle milled through the regular crowd and found Iola behind the counter at her diner. 


CONTACT - IOLANTHE ARLETH 

Iola didn't expect to end up a criminal. An ex-army medic, she settled on Azimuth after being discharged with an injury, finding a job at an old butcher shop on the corner. Her bleeding heart soon had her doing favors out of the back, providing free medical services and leftover cuts to refugee families, disgruntled veterans screwed out of their pensions, gutterpunk street kid rejects, and alien exiles. By now she's built up a precarious network of interdependence on her block—along with the muscle and shrewd judgement necessary to protect it.

FAVORS: shark, splice



Iola was looking busy, tense, and tired as always, her alien frond hair a mess, her cut-up naval jacket vest stained with grease, all four arms at work. 


After exchanging pleasantries Beatle mentioned the brand that the assassin had used on Iffemeral and Iola responded with grave concern. “How long? Where is she? How fast can you get her here? I can meet you out back in 10 minutes, tops. We gotta cut it out.” She said, “I can’t believe you’re fucking with the Second Groom Thesis. Are they at least paying you well?”


Beatle (lustful of their employer Three Pisces): “it’s a particular job, for a particular employer.”


“So they’re not. Christ.”



THE HACKER'S TRAIL






    Meanwhile Judy and Iff followed the located signal to FreshDev Complex QUARD 32, a subbasement apartment beneath a robot-staffed convenience store. Inside Judy spent the rest of her kreds on a remote-controllable camera spider drone and unboxed it in the alleyway behind the building before sending it in through a ventiltion shaft. It followed the trail to a boarded-up unit where a small figure crouched in front of a terminal screen. The apartment was stark and bare except for some scattered mech parts, computer equipment, and weaponry. Against the walls were stacked twenty or thirty assault rifles. Behind a false panel at the end of the ventilation shaft, Judy's drone discovered a niche holding a valuable brick of solid aluminum. 


    With delicate manuevering Judy guided the camera drone toward the figure at the terminal and successfully acquired a full facial recognition scan without being noticed, allowing them to run the hacker's identity against the social IDplex mainframe. A blonde bowl cut with moon-shaped glasses—they were none other than Diddolis Jennix, a hotshot underworld tekker with a lengthy history of cybercrime. According to the records, Diddolis was currently being held in the depths of the Silver Citadel for questioning… but here they were, soaking up scrolling matrix-style data from their three surrounding gigamonitors in this strange basement laboratory.


    What happened next?? Find out next time on BEAM WORLD. Life has been happening and I missed a few weeks of gaming but we are locked back in for next time—stay tuned! the campaign tragically fell apart afterwards due to more life stuff, which haunts me to this day! Azimuth remains my white whale. We shall see her again someday...


Tuesday, August 13, 2024

DREAMING A NEW VENUS: WELCOME TO AZIMUTH


Leo Fox, Prokaryote Season

WELCOME BACK GHOULS!

    It's been a hot minute. Where to begin? My life is radically different than it was last time I posted but that's not the reason we're here. We're here to upload our cosmic psychometry interiors to the arcanomainframe and jury-rig waterlogged mosses into our cranial uplinks by way of psuedomecha experimental expression systems. We're here for fucking computer games. Welcome to AZIMUTH. 

Over the past few weeks the gals and I held our first few sessions of humid hardboiled hypergothic hijinks using the beloved MECHNOIR/TECHNOIR by Jeremy Keller. We have been scheming on it for a bit! We're all a little familiar with the system it from listening to counter/weight but we're all new to playing/running it. It's got a lot going for it I'm into. 

    Months and months ago I wrote a wild DOOM-ish pulpy action move pastiche power-armored werewolf chaingun infiltration one-shot scenario that I had originally chalked up for use with FIST, which is an extremely slick little world-of-dungeons-style OSR-inspired new-school jam, the new hotness in high-octane homoerotics. FIST has a ton going for it and I still wanna play it some day—the way it marries lightweight random chargen with evocative flavorful options hits a sweet spot for me design-wise, and I'm in love with the kitchen-sink pulp scifi vibe and its role assignment system in particular. 


    That said after our run of Errant I wanted a break from running a high-character-lethality game and I grew weary of having to do things like think about numbers and roll dice for damage. And the more cyberpunk and mecha the scenario became the more that using MECHNOIR just simply made the most sense. It's a game about coming up with sweet adjectives with your friends. What's not to love. I'm also really stoked on its plot mapping system and admire the way it acknowledges that playing out conflict between characters is the juice of storygaming and gives you permission to totally ignore things like trying to describe the shape of a room.

    For this game we're returning to what I've been calling "a corner of MERIDIAN space." MERIDIAN was the setting for our beam saber campaign that ran from like 2021-2023 or something ridiculous like that that we built from the ground up using street magic. It's a place of anthropomorphized war machines, cyborgs and data ghosts, politicking duchesses, arcane ancient aliens, corporate sabotage, and grimy boots-on-the-ground autonomous communities. MERIDIAN was an icy far-flung planet dominated by an equatorial megacity and a range of offworld parties interested in its excavating the ancient technology beneath its surface. 

    One day I'll do an exhaustive lore recap for the archives. Look out for the tie-in feature film.

ENTER AZIMUTH


Guy Warley

If MERIDIAN was our system's Pluto or Uranus, I've been thinking of AZIMUTH as its Venus, in like, the '80s pulp scifi sense, a massive overgrown carboniferous jungle planet teeming with love and danger. So many seeds of influence have been planted it's hard to name them at this point. In the earliest stage I watched a heap of grotty 80s scifi and horror OVAs like Wicked City, Oedo 808, and Gunnm. I played one spectacular game of MAGNAGOTHICA: MALEGHAST and found myself returning to its illustrations a lot. I'm also really indebted to the imagination behind two spectacular comics, Daria Tessler's Cult of the Ibis and Leo Fox's Prokaryote Season, both of which are playing in an occult-y noir-inflected genre-space in unique ways that have been really influential to my daydreaming of AZIMUTH. More recently I'm into Ergo Proxy and like, listening to a lot of Evanescence. It's been a busy season over here at GHOUL HQ.

Cult of the Ibis

AZIMUTH has emerged as a grotty, built-up cyberpunk city nestled in a teeming jungle along the mouth of a river. It's got crumbling hyperspecific advanced late stage austerity capitalism and 80s anime retrofuturistic crunchy terminal aesthetics, searing green text on a black terminal background, and a whole mess of factions and ideologies. I want to make the environment play a distinct role, like the glacial wastes did for Meridian—it's oppressive, yawning, humid, waterlogged, teeming, crepuscular, never quite cut back enough to get the vines from growing back over your harbored mech's thrusters, who knows what lurking in its shadows. 

It's also goth as shit and packed with mechs.

Bernard Chan

    Geographically it's a mess of overgrown old districts, things stacked up against each other, rivulets running down apartment staircases and back doors that open into cantinas that open into holodiscos that open into crypts. Architecturally it's dominated by The Godjamb, a mile-high circuitous gate behind which looms The Silver Citaddel, the once-proud seat of the city's absent president. More on that in a bit.


With lethal quantities of daydreaming and a breezy session or two of street magic under our belt, all that remained was hashing out the ever-expanding Azimuth Transmission Master Table (which they recommend keeping to 36 entries… ha… ha ha… ), jury-rigging some vibed-out roll20 backgrounds, and chalking up some characters… and away we are! I likely won't keep session logs in as fine detail as I did for our Errant games but who knows. I'm nothing if not obsessive. Thus far we've just kicked off the initial mystery--a job concerning a lost prototype requested by the crew's shadowy handler, Three Pisces--which I'll chalk up the notes for as I prep for next session.

    That's all for now--til next time ghouls!